Marble Madness
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Maze - Isometric - Comical
Gametype: Conversion
Release Year: 1986
Developer: Electronic Arts
Publisher: Electronic Arts, Ariolasoft
Players: 1 or 2, Simultaneous
Licensed from: Atari Games Corporation
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Arcade, Atari ST, Commodore 64, Fujitsu FM Towns, Microsoft Xbox, Mobile/Cell Phone, Nintendo Game Boy, Nintendo Game Boy Advance, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo NES, PC (DOS), PC (Windows), Pocket PC/Palmtop/PDA, Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation, Sony PlayStation 2, Tandy PC/IBM PCjr, Tiger Handheld. Based on 1984 Mark Cerny/Bob Flanagan/Atari Games coin-op.
Disks: 1
Programmer: Larry Reed
Musician: Bill Lee, James Nitchals (Jim Nitchals), Steven E. Hayes (Steve)
Designer: Ian Gooding
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A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
 
http://www.mobygames.com/game/amiga/marble-madness

[1] Coding by Larry Reed. Graphics by Ian Gooding. Sound consulting by Jim Nitchals; sound FX, debugging & optimisation by Steve Hayes and Bill Lee.

[2] Game must be launched from WB and supports trackballs for gameplay.

[3] The inside cover of MARBLE MADNESS profiles 8- and 16-bit coders Larry Reed & Will Harvey, and describes events surrounding the licensing of the Atari coin-op.

TRIVIA: MARBLE MADNESS was EA's first ever arcade license (similarly, the Amiga's too), and was prompted by the coin-op's huge popularity among EA employees.

http://hol.abime.net/2410
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CHEATS:

Hidden surprise:
Keep the marble at the starting location when game
play begins.
